Program Overview
Welcome to the Young Writers' Guild! This project is designed to teach creative writing, teamwork, and leadership. This section covers our core mission and the key concepts that make this program unique.
Our Mission
To teach the fundamentals of creative writing, teamwork, and leadership by guiding small groups of children through the process of creating a complete work of fiction.
Our Vision
To foster a fun, competitive, and collaborative online environment where young writers can build stories together, culminating in the publication of a "Digital Guildy Magazine" and a "Guildy Film Festival."
Core Concepts
The Writer's Room
Students work in small groups of 2-5, fostering collaboration and communication.
Social & Leadership Skills
Rotating roles give every member a chance to lead, facilitate, and take notes.
The Formula
A classic 3-act story beat structure provides a clear roadmap and demystifies writing.
Community Model
Designed for "Friends of the Library" groups, independent of school or library bureaucracy.
The Final Product
Teams publish their work in a shared "Digital Guildy Magazine," creating a tangible goal.
The "Guildies"
A friendly awards competition to celebrate creativity and teamwork, not just winning.
The Project Lifecycle
This is the heart of the program. We've broken the creative process into six clear phases, from the first idea to a finished story. Use the timeline below to explore each step of the journey.
Phase 1: Assemble the Writer's Room
This phase is about team-building and finding the "Big Idea."
- Form Guilds: Create teams of 2-5 writers.
- Assign Rotating Roles:
- Head Writer (Leader): Keeps group on-task, breaks ties.
- Lore Keeper (Scribe): Takes notes, manages the "Story Bible," ensures continuity.
- The Plotter: Leads brainstorming for plot beats.
- Editor-in-Chief: Leads the review and editing process in Phase 5.
- Pick a Genre: Team must agree on one (e.g., Sci-Fi, Fantasy, Mystery).
- The "One-Liner" Pitch: Brainstorm and agree on a single, exciting sentence for the story.
Project Extensions
Once your Guilds have mastered storytelling, take their skills to the next level. This section details how to turn their finished stories into short films and responsibly use new AI tools to enhance their creativity.
A. The "Idea to Pixels" Pipeline
Teams adapt their completed stories into 2-5 minute short films. This introduces new, focused specializations:
- The Screenwriter: Adapts the story into a short script (focusing on "show, don't tell").
- The Storyboard Artist: Uses digital tools (or guided AI) to create key visual shots.
- The Director: Manages the overall vision and keeps the team on track.
- The "AI Wrangler": Uses AI tools to generate assets (voices, images, music, simple animation).
- The Video Editor: Assembles all the pieces into the final film.
B. Integrating AI Tools Responsibly
Use AI as a creative partner and skill-builder, not a replacement for creativity. The adult facilitator guides this process:
- Storyboarding: Use AI image generators to create storyboards from script descriptions.
- Voice-Over: Use AI text-to-speech tools to narrate the story or create character voices.
- Art & Assets: Generate character portraits, concept art for locations, or background music.
- Simple Animation: Use AI-powered animation tools to animate still images (e.g., "make this image pan left").
How to Run It
Ready to get started? This is the operational guide. Here you'll find the recommended online tools, our "Friends of the Library" community model, and the "Train the Trainer" program to prepare adult facilitators.
Online Implementation (Tools)
Google Docs
For real-time co-writing, commenting, and version history.
Discord / Slack
Creates a "clubhouse" feel with channels for each Guild.
Trello / Notion
A simple project board to track story beats and progress.
Canva / Google Sites
To design and "publish" the final Digital Guildy Magazine.
Operational Model
A. Community Partnership Model
This program is designed to be run as a "Friends of the Library" initiative or by similar community-focused volunteer groups. This model ensures the program remains flexible, accessible, and independent of union or district-level bureaucracy.
B. "Train the Trainer" Program
To scale the project, adult volunteers ("Guild Masters") must be trained to facilitate effectively. This training is a separate program for the adults.
- Module 1: The Philosophy: Building confidence and social skills; the "done is better than perfect" mindset.
- Module 2: The Lifecycle: A deep dive into the 6 Phases; how to facilitate, not dictate.
- Module 3: Group Dynamics: How to manage teams, empower rotating roles, and mediate disagreements.
- Module 4: Technical Toolkit: How to use the recommended tools (Google Docs, Trello, AI primer).
- Module 5: The Showcase: How to run the "Guildy Awards" and Film Festival as low-stress, celebratory events.